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Other than very rare exceptions of multiple skin choices, characters cannot be customized in any way. While most of these characters use one of the two default Male voices, female characters use a special Female voiceover and one character (the D.A.R.) uses a special Robot voiceover.
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Since the game's release, it has received numerous characters (usually civilians) that are released either as downloadable content (usually bundled with other characters), special unlockables, or special promotionals with other games. It's two Male player voices that is used for all of these characters come from Alan Wilson (the Vice President of Tripwire at the time) and Mark Hayler (a retired British police officer). The game's initial release includes six playable characters, each based on either the British Army or British Police. The Commando and Berserker perks can increase this bonus time by killing additional Zeds while in Zed Time. Zed Time slows down time for all players, even in multiplayer, for a period of time. Welders are available to all players, and Support Specialists gain welding bonuses in their perk.Ī special feature called "Zed Time" is triggered when players perform gory kills, such as headshots.
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They can also weld doors to slow down Zed movement, as they will now have to break down those doors before passing through. Players can dictate the movement of Zeds by shutting off passageways and doors. The charges will replenish over time, and the recharge rate is increased with the Field Medic perk. Each heal takes up 50 charge, but self-heals take up 100 charge, emptying the syringe. These syringes are available for every player, but is limited to the amount of charge they have. Players can heal themselves, and each other, with their equipped Medical Syringes.
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Players can also trade cash with each other, which allows newcomers to get equipped with the necessary equipment to survive the next wave. She accepts British Pounds (£) as currency, which are rewarded to a player for killing Zeds and surviving a wave. Players must make their way to her within the rest time allocated, or they will have to fight the next wave with their current equipment and ammunition. The Trader is spread out in specific spots in a map, and is open only during the rest period. Game OverĪfter every wave, players get a chance to buy new weapons and equipment at the Trader. There are also 3 game lengths, Short with 4 waves, Medium with 7 waves, and Long with 10 waves. Each level, and the number players in the team, increases Zed hitpoints, damage, and number spawned per wave. There are 5 levels of difficulty in Killing Floor: Beginner, Normal, Hard, Suicidal, and Hell on Earth. Most of the maps are set in Great Britain, and the cast of characters all hail from the Isles, featuring many stereotypical accents and slang. They will fight through a set number of waves, culminating in a boss wave where players pit their wits against the game's boss, the Patriarch. Players must kill all Zeds in a wave, and after that, get a period of time to rest and rearm. In Killing Floor, players team up with up to 5 other players to survive against waves of Specimens, or Zeds as they are more commonly known.
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It was also released for the Mac (on May 5, 2010) and Linux (on November 10, 2012) platforms, along with a top-down Ouya spin-off ( Killing Floor: Calamity) in 2013.
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With assistance from the game's original mod team, most of the game's concept and assets were translated over to the final retail version without many changes.įrom its initial release to the beta release of its full-blown sequel (which received an official release on November 18, 2016), the game received numerous content, from free maps (including annual special events) to paid DLC (including characters and weapons), including cross-promotions with other games (such as Tripwire's Red Orchestra 2: Heroes of Stalingrad and Valve's Portal 2). The game is based on the 2005 mod of the same name for Unreal Tournament 2004. Along the way, they purchase deadlier weaponry from a roaming Trader and gain persistent experience for each of their character classes (known as Perks, which give the player unique benefits). Up to six players fight against waves of "Specimens", failed genetic super-soldiers (from the London-based Horzine Biotech corporation) with zombie-like properties.
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Killing Floor is a cooperative sci-fi horror first-person shooter developed and published by Tripwire for the PC on May 14, 2009.